Posted by: Kro | April 8, 2010

The Real Reason DK Will Tank as Blood

Vengeance: This is a mechanic to ensure that tank damage (and therefore threat) doesn’t fall behind as damage-dealing classes improve their gear during the course of the expansion. All tanking specs will have Vengeance as their second talent tree passive bonus. Whenever a tank gets hit, Vengeance will give them a stacking attack power buff equal to 5% of the damage done, up to a maximum of 10% of the character’s un-buffed health. For boss encounters, we expect that tanks will always have the attack power bonus equal to 10% of their health. The 5% and 10% bonuses assume 51 talent points have been put into the Protection tree. These values will be smaller at lower levels. Remember, you only get this bonus if you have spent the most talent points in the Protection tree, so you won’t see Arms or Fury warriors running around with it. Vengeance will let us continue to make tank gear more or less the way we do today – there will be some damage-dealing stats, but mostly survival-oriented stats. Druids typically have more damage-dealing stats even on their tanking gear, so their Vengeance benefit may be smaller, but overall the goal is for all four tanks do about the same damage when tanking.

I’m not sure I understand the point of this tidbit. A stacking attack power buff that increases with the amount of damage you take. This sounds like it will accomplish their goal of increasing threat for under geared tanks as they will take more damage faster.. but then again the better geared tanks will still get more AP overall as their 10% HP is > than the under geared tanks 10%HP and a boss will keep this buff stacked at max throughout a fight.

I feel like they decided this was a darn cool idea and then hit a brick wall with Death Knights. The only way to prevent dps DK’s from taking advantage of this (IMO) unneeded addition is to take away their frost and unholy tanking specs (and get rid of blood dps as a result). It’s explained to us that DK’s actually asked to be given one spec to tank (who the heck asked for this?) and that it’ll be easier in the long run. Days later we find that they have this great, seemingly uninteresting, spec mastery threat boost that couldn’t possibly work with the original DK model. They could have at least posted this in the DK preview and not slap DKs in the face by adding an “oh hey and all tanks..” at the end of the warrior preview.

As tank gear gets better we get more strength and hit and expertise. If you aren’t good enough to keep your raids best damage dealers from pulling then you either work on your tanking rotation or stack more threat stats (or the dps has to slow down). And is there really so much of a disparity between tank threat increase and damage dealer threat increase as gear progresses?

Perhaps threat as a whole will become more interesting in Cataclysm and this will be completely necessary. It’s hard to fathom what exactly is going to happen without the whole picture but from where I sit now, this sounds like a nifty new little toy they were dying to implement. The only way to make it happen was to throw the DK under the bus. Hopefully feral dps makes it out unscathed, or at the least gets to keep their cat form.

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